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Gaming companies keep remastering nostalgia while burning player goodwill

There's an old joke among game developers that the Japanese RPG market runs on two things: turn based combat and shameless nostalgia. Last week, Square Enix proved this by releasing yet another version of Romancing SaGa Minstrel Song, now embellished with the thrilling subtitle Remastered International. This marks approximately the seventeenth time they've repackaged this particular thirty three year old game. At this point, I wouldn't be surprised if they launch Romancing SaGa Minstrel Song HD 4K Director's Cut Golden Experience Requiem Edition next Tuesday.

What makes this latest release particularly baffling isn't the decision to remaster a remaster. We've accepted that gaming companies will dig through their back catalogs like raccoons in a dumpster. No, the real eyebrow raiser is how Square Enix handled the international update. Instead of releasing the new language options as downloadable content, they made players buy the entire game again. Imagine buying a car, then having the dealership tell you Spanish language radio stations cost another twenty thousand dollars and come preinstalled in a brand new vehicle.

Let's be clear about what changed between the 2022 version and this new international release. They added German, French, Italian and Spanish translations. Fixed some bugs. Threw in Japanese voice acting. That's it. No new gameplay systems. No graphical improvements beyond the HD upgrade from three years ago. No quality of life features for modern audiences. We're talking about the video game equivalent of changing your sweater and calling it a new outfit.

From a technical standpoint, there's no earthly reason these updates couldn't have been delivered as patches or affordable DLC. Modern gaming platforms have supported downloadable language packs for over a decade. Even notoriously draconian Nintendo allows this basic functionality on Switch. The file size argument doesn't hold water either we've seen games like Call of Duty push hundred gigabyte updates without blinking. Translation files are tiny in comparison.

So why force players to repurchase the same game? The answer lies in something I call Remaster Economics. When a traditional game sells, most buyers purchase within the first month. Re-releasing the same title with minor tweaks resets that sales counter. Suddenly you've got whales who already own three copies pre-ordering a fourth for slightly different box art. It creates artificial spikes in revenue charts. Shareholders see growth where none actually exists.

This strategy works particularly well with niche RPGs like Romancing SaGa. The series never hit Final Fantasy numbers, but developed a devoted cult following. These fans often display collector mentality. Show them a limited edition steelcase and they'll line up like kids chasing an ice cream truck. Red Arts Games knows this hence the five separate physical editions including a collector's bundle capped at 500 units. Nothing drives demand like manufactured scarcity.

But let's talk about who gets hurt in this recycling scheme. First are the loyal players who supported the 2022 remaster only to see it abandoned. Some commenters on gaming forums reported buying the previous version mere months before this international edition dropped. There's no upgrade path, no discount program, not even an acknowledgment that these customers exist. That sort of disregard leaves lasting brand damage.

Then there's the environmental cost. Producing physical game cartridges requires plastics, metals, and shipping emissions. We're not talking small batches either. Between standard, special, deluxe and collector's editions, that's thousands of virtually identical Switch cartridges being manufactured. All while consumers could simply download what remains fundamentally the same game. The carbon footprint of remaster mania never gets discussed in press releases.

This situation becomes even more ridiculous when you consider regulatory scrutiny. The European Union recently passed aggressive right to repair laws and is eyeing digital consumer protections. If legislators start questioning why gamers must rebuy software for basic features, companies like Square Enix could face uncomfortable inquiries. There's already precedent South Korea fined a mobile game developer for forcing players to repurchase content after server migrations.

More broadly, Romancing SaGa International represents gaming's dangerous drift toward content fragmentation. Remember when games shipped complete? Now we accept that titles will release piecemeal across editions, seasons passes and microtransactions. This latest move introduces platform fragmentation the same game exists in multiple versions on the same storefront. Nintendo Switch owners must now dodge two nearly identical Romancing SaGa listings. It's confusing for casual players and exhausting for enthusiasts.

Square Enix isn't alone in this practice of course. Capcom milked Resident Evil 4 across seventeen platforms. Rockstar resold GTA V for three console generations. But there's a key difference those companies added meaningful improvements with each iteration. Romancing SaGa International changes so little that even diehard fans struggle to justify the double dip.

What's truly fascinating is how gamers have internalized this exploitation. Check any fan forum discussing this release. You'll see two factions warring. One group rightfully calls this corporate greed. The other makes baffling arguments like Well, limited physical editions are neat or They have to make money somehow. Since when did we start accepting fewer features at higher prices as normal business? At this rate, we'll soon pay separately for each difficulty setting.

The solution isn't complicated. Give existing owners free language patches. Offer new features as optional paid DLC for those who want them. Create collector's editions that don't require purchasing redundant copies. Hi Fi Rush recently demonstrated how to handle international releases correctly by adding eleven new languages via free update. Even Cyberpunk 2077 overhauled their entire game at no extra cost after its disastrous launch.

Ultimately, Romancing SaGa International reflects gaming's struggle between artistry and commerce. On one side lies Square Enix's legendary creative legacy. On the other, quarterly earnings reports demanding infinite growth. With each lazy remaster, the scales tip further toward shareholder appeasement. Gamers deserve better than reheated leftovers served on golden platters.

Will this latest version finally satiate Square's appetite for reruns? Unlikely. The company just trademarked more SaGa remasters. Until players reject these practices or regulators intervene, we're stuck spinning in this cycle.

Here's my prediction for 2028. Romancing SaGa Remastered International Ultimate Directors Cut launches with exciting new features, including one additional save slot and the long awaited Portuguese subtitles. It will cost seventy dollars. People will complain, then buy it anyway. The sushi restaurant conveyor belt of gaming nostalgia keeps turning.

Disclaimer: The views in this article are based on the author’s opinions and analysis of public information available at the time of writing. No factual claims are made. This content is not sponsored and should not be interpreted as endorsement or expert recommendation.

Thomas ReynoldsBy Thomas Reynolds