
Another day, another gaming studio laying off hundreds of employees while insisting everything is fine. This time it's Virtuos, the Singapore based development powerhouse behind upcoming titles like The Elder Scrolls IV: Oblivion Remastered and major updates for Cyberpunk 2077. The company announced 270 job cuts across its global offices, framing it as a 'rebalancing' to meet industry demands. But behind that sterile corporate language are real lives upended, and a troubling pattern that keeps repeating across gaming.
What makes this moment particularly galling is the dissonance between the layoffs and the studio's immediate insistence that no, don't worry, your favorite games are totally safe. Virtuos made sure to specify that fewer than 10 jobs would be lost in France, where the Oblivion remaster team works. They reassured players that Cyberpunk 2077 updates and the Metal Gear Solid remake remain priorities. It feels like companies have mastered this dance: break bad news to employees, then immediately pivot to comforting gamers. The message is clear players matter, workers are expendable.
This isn't just about Virtuos. 2024 has been a brutal year for game industry layoffs, with tens of thousands of jobs eliminated worldwide. Studios are cutting teams even after record profits, even while working on projects that require enormous manpower. The math doesn't add up unless you recognize that gaming has normalized instability. Developers are treated like seasonal labor, hired in frenzied bursts for crunch periods, then discarded when projects reach certain milestones. The human cost gets buried under press releases promising 'business as usual.'
There's a particularly cruel irony when layoffs hit teams working on beloved franchises. Oblivion remains one of gaming's most influential RPGs nearly two decades after release. Fans have begged for this remaster for years. Now the people tasked with carefully modernizing that nostalgia are being told their expertise is suddenly disposable. Meanwhile, the gaming community largely reacts with relief that their anticipated releases won't be delayed, rarely pausing to consider who paid the price for that continuity.
The gaming industry runs on passion. It exploits the fact that many developers entered this field for love of the medium, not financial gain. That passion gets weaponized when companies know employees will tolerate layoffs, crunch, and instability because 'at least we get to make games.' Virtuos's statement about providing separation packages reads like a parody of corporate empathy, acknowledging the 'contributions' of those laid off while celebrating the company's exciting future. No mention of how 'rebalancing' affects the quality of life for hundreds of families.
We need to stop accepting this as inevitable. Other creative industries have unionized to protect against exactly this boom and bust cycle. Film and television productions can't summarily fire hundreds of crew members mid project without consequences. Yet game studios have convinced everyone this volatility is just part of the deal. The result is an exodus of talent as experienced developers leave for more stable fields, taking institutional knowledge with them. Gamers might not notice the consequences immediately, but over time, the erosion of expertise affects every sequel, every remaster, every ambitious new IP.
The next time you read a studio promising they remain 'fully committed' to your favorite franchise while announcing layoffs, ask yourself who's actually paying for that commitment. The games will ship. The shareholders will be happy. And hundreds of developers will update their LinkedIn profiles, wondering why loving this industry hurts so much.
By Emily Saunders